Specialist Seminar: Digital Technologies
27 September 2006, Glasgow Science Centre
Funded by NESTA and convened by The Association for Science and Discovery Centres, this seminar helped spread and share information and expertise as part of efforts to ensure science centres and museums stay at the cutting edge of digital technology – so children can get the most from their learning. The seminar took place as part of the 2006 Education and Programme Managers Meeting.
We would like to take this opportunity to thank Glasgow Science Centre for hosting this specialist meeting.
Presentations
IT in the science classroom: today and tomorrow
Tom Dickson is a Science Development Officer working within Fife Council. He has been involved in Teaching for 30 years, first as a Physics teacher then Principal Teacher of Physics and subsequently as a CPD provider in Learning and Teaching. He is involved in increasing the provision of ICT based science learning support through projects like TEST – Technology Enhanced Science Teaching and the development of the ‘Supporting School Science’ website.
Tom introduced the participants of the seminar to the ‘Supporting Science’ website, which aims to provide advice and resources to assist Science teachers in the classroom. It offers teachers and students many opportunities to make the learning process flexible enough to suit different learning styles and teacher delivery techniques. This contains extensive resources for teaching primary and secondary science.
He demonstrated how Fife Council have also identified existing ICT based science learning resources and filtered these into a much more accessible and usable form for teachers.
www.fife-education.org.uk/scienceweb/index.htm
Films for Learning
Mark Richardson, Design & Technology Teacher at The Thomas Hardye School, Dorset and a NESTA Awardee, spoke about the ‘Films for Learning’ project. This project inspires schools to create their own video resources and share them with others online.
Films for Learning started in the summer of 2005 with a series of workshops at Thomas Hardye School in Dorchester. Six student groups collaborated with teachers to make films the teachers could use in their teaching. Independently, the students and staff also made their own Top Tip films.
Since then Films for Learning has run workshops for staff from other schools to help them to make their own films and to run their own workshops. They have also been working with their middle school partners in Dorchester as part of a Leading Edge National Collaborative project into the impact of digital video on learners.
Films for Learning aims to become a national online film-making project that inspires and helps teachers and students to make their own teaching videos. (www.filmsforlearning.org/index.html)
Presentation about Films for Learning (PDF, 3.5MB)
PDA project: Learning on the Move
Rachel Willis, Head of Learning, At-Bristol, and Olympia Brown, Science for Schools Coordinator at The Royal Institution (The RI) introduced participants to the NESTA funded ‘Learning on the Move’ project.
NESTA's support enabled hand-held computers to be trialled by At-Bristol, Leicester's National Space Centre (NSC) and The Fitzwilliam Museum (the University of Cambridge’s art museum) and The RI. The pilot aimed to inform the way learning attractions nationwide use interactive mobile technologies to engage with visitors.
Hypertags were placed around different areas of the venues. Visitors were then provided with PDA handheld devices, which they could point and click at the tags, in order to pick up video clips, quizzes, images etc. aimed at enhancing their visit to that particular area of the exhibition/venue. These devices were use with KS2, KS3, family groups etc.
Presentations about this project:
Rachel Willis - Learning on the move Hypertag project presentation slides (PDF file 600K)
Olympia Brown - to follow
Video conferencing in museums and science centres
Phil Phillips, New Media Development Manager at the National Museums Liverpool (NML), talked about the use of video conferencing as a tool for using between organisations and as a learning tool both onsite and as part of outreach activities. It has been used by NML in a number of different ways. This has included meetings between different sites for staff members, but also as a powerful learning tool.
Sessions have been established at NML to help ‘import’ experiences from elsewhere for their visitors. This means you can link up with events that are happening in different parts of the world. An example of this is ‘Shark Encounter!’ which offered NML visitors an opportunity to get ‘up close and personal with Florida sharks’, allowing them to visit a tank full of sharks at the Mote Marine Laboratory in Sarasota, Florida, via video link. These sorts of experiences can be complemented by onsite exhibitions and collections.
NML have also made use of video conferencing techniques to offer outreach activities. As a large multi-disciplinary organisation covering art, history, and science, they are able to take bookings for virtual demonstrations and collection sessions. This has allowed schools from the UK and beyond access to over 20,000 specimens, and powerful video-microscopes in that reveal the smallest details on a wide diversity of insects, fossil, mineral and plant material. Students are asked by their teacher to prepare some starter questions for the NML session leader prior to the video link. This has helped make the session into dialogue activities between museum staff and the students.
Breakout groups
Participants worked in smaller breakout groups to develop profiles of existing projects and identity possible new applications of digital technologies covering: (1) PDA use, (2) video conferencing, (3) digital film making, the groups' discussions are summarised here:
(1) PDA use (including mobiles, handhelds and audio)
Some of the uses/projects that are already being used by science centres and museums:
Data logging activities
Mudlarking in Deptford (www.futurelab.org.uk/showcase/mudlarking)
- Using Node Explore devices (www.nodeexplore.co.uk)
Planning process to site a gold mine/quarry in a neighbourhood
- Working with children aged 12-19 years
- using texting and QR codes (two-dimensional barcodes). Printed tags and mobile phone snap were also used
- Different groups working on different components of the plan
Eye Level Lewisham
Smart Learners (NMSI & FutureLab)
- audio
- wireless (not point & click)
- system is designed so it knows what visitors are looking at
- pre & post visit support
- inter device communication
Suggestions for activities/projects
Development of activities that use game play between different groups using PDAs. Different groups can provide different components/elements required to make the game happen (all the components fitting together to form a complete ‘Jigsaw’) eg ‘Men will have babies – future Science Museum project
- Giving visitors more detailed exhibition lay out and information (digital guidebook)
- True & false quizzes, puzzle solving, posing questions to develop dialogue between groups etc. relating to different exhibition spaces
- Flickr – tagging (self-tagging, ranking, sharing)
- Posing questions and/or providing statements etc to facilitate dialogue between groups about areas of an exhibition/different topics
- Personalisation (all on same exhibit, on individual time frame; flexibility)
- Splitting classes into teams to look at different topics eg social issues, technology, business etc (cross curricula activities)
- Developing ‘mission’ style programmes NOT just an exhibition tour (team building – organisation, problem solving etc)
- Interactive labels for exhibits (different labels for each group)
- Providing surprises around an exhibition eg ethically ‘shocking’ answer, twist to a story, unexpected links
- Using bar code technology around an exhibition so that visitors can gather information throughout their visit (link to websites, ratings for activities, face morphing, health check, linking visit & post visit activities together)
Meeting expectations of users - considerations when using PDA technology:
- Design of the hypertags throughout venues must be clear and easily accessible so that visitors are able to find them
- Need to consider that students may want web access through handhelds
- Can help remove isolation (class set of data)
- Providing support and training for front of house/exhibition staff on how to use the PDAs in advance of their use (working with staff at start of projects to gain buy-in)
- Providing enough information and support for users eg clear explanation from front of house/exhibition staff when when give to users (as required – may vary as some people will be more used to using digital technologies than others), teacher training activities, preview evenings etc
- Need to consider design of PDA so that it is easy to use (eg point and click like a remote control expected by most users)
- Having enough PDAs to meet demand, and replacement
(2) Video conferencing
Some of the uses/projects that are already being used by science centres and museums:
- Shark Encounter! (NML)
- Virtual workshop activities
- Space Mission: Ice Moon (National Space Centre & Futurelab) (www.futurelab.org.uk/showcase/space_mission)
- e-Missions (www.spacecentre.co.uk/e-mission)
- Ask the Expert/Meet the Scientist
- Access to collections/specimens at other venues
- National debates
Other related activities:
- Use of Webcams around science centre and museum exhibitions
- Virtual Scanning Electron Microscope (National Marine Aquarium) www.explorocean.co.uk/empod [link may not work]
- Podcasting (distribution of lectures)
- Webcasting (science shows, demonstrations, exhibitions etc)
Suggestions for activities/projects:
Developing the existing use of video conferencing to:
- Developing more virtual experiences of collections/specimens from museums at science centres and museums to enhance exhibitions/programmes (science centres do not always have easy access to actual objects/specimens)
- Developing more virtual experiences of science shows, demonstrations etc at museums to enhance exhibitions/programmes/collections
- Broadening the reach of science centres and museums through (allowing more people to experience venues from across the UK and Worldwide)
- National debate events (science centres and museums working together their visitors to take part in nationwide debate activities, sharing access to visiting scientist/experts)
Meeting expectations of users - considerations when using video conferencing technology:
- Making sure that the technology required for communication between sites and with schools etc is tested before the actual session commences
- Consideration of staffing if running sessions for schools or other organisations outside the UK (taking into consideration different time zones and working hours of science centre and museum staff)
(3) Digital film making
Some of the uses/projects that are already being used by science centres and museums:
- Film making workshops (variety of projects across venues including summer schools & two day sessions with support from external film makers)
- Filming making techniques
- Using editing software
- Using music and sound for film making
- Animation workshops
- Recording programmes/science shows for use on websites, staff training etc.
Other related activities:
- Cameras (digital photography workshops)
- Webpage/website workshops
Suggestions for activities/projects:
- Learning from existing film making projects to:
- Develop and run film making workshops for school and community groups in partnership with local film makers on local and possibly national scale.
Possible project outline:
- Target audience: Key stage 3 & 4 (minibus size to make sessions manageable)
- Aims: to improve the understanding of digital video and enhance and develop the skills required to produce a short film clip
- Outline:
- providing a guide to filming for participants (eg www.filmsforlearning.org)
- pre visit to school by film making specialist
- following all media release & other paperwork/guidelines
- time limit on film length kept to 120 seconds
- content defined locally (so usable product)
- filming and editing to take place at the science centre or museum
- These locally-based film projects could then feed into a national scheme, and a selection of student/community film clips could be shown at science centres across the UK (eg before IMAX movies or science shows start), at regional science or film festivals etc.
Meeting expectations of users - considerations when using digital film making technology:
- Taking into consideration different types of computer hardware and software eg some people may not be used to using PCs or Macs
- Although a number of projects have used professional film makers to help support students in the film making process, science centre and museum staff would also require sufficient training to be able to successfully deliver these sorts of workshop (use of equipment, guidelines required for filming)
- Providing teachers with training/support so that they feel confident enough to work with their students on this type of activity
Suggestions for other new activities/projects: tapping into existing digital technologies
- Using or developing social networking spaces eg MySpace (www.myspace.com) Groups creating webpages/websites
- Developing and sharing video clips eg YouTube (www.youtube.com)
- Producing and sharing images/photos eg Flickr (www.flickr.com)
- Linking scientists/experts to topics in an exhibition through audio, image, video clips obtained though PDA devices, websites etc (this can also link to careers in science eg options, if you studied…)
- Developing communication between visitors eg Tate emotions – ‘creative’ shared spaces
- future wall
- game exhibits
- ‘Jenga’ & other ‘building’ exhibits
- Looking at using technologies that link to mobile phones vs museum specific devices (blue tooth, smart phones – sending texts and/or images to visitors phones relating to an exhibition)
- Feedback from visitors using blogs, photoblogs, vblogs (video blogs) or podcasting
- Getting visitors to leave ‘Wikies’ style comments about exhibitions/exhibits
- Developing music technology activities
Other useful links/software
audacity.sourceforge.net– free music/sound editing software
www.createascape.org.uk– free location based GPS/PDA experience/authoring tool
www.dream-ireland.com– digital media
www.mediaedwales.org.uk– great CD on film making
www.becta.org.uk - Becta is a UK agency which supports all four UK education departments in their strategic ICT developments.



